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10 Nov 2008-21 Dec 2008
(v1.0, updated 29 Oct 2008)

This holiday season, there’s no Grinch in the Iron Kingdoms. A fleet of treasure hunters returning from a record-breaking haul has sunk off the port city of Five Fingers. Loot and artifacts fill the Bay of Stone, luring nations across Western Immoren to muster forces and scrap for a piece of the bounty.

OVERVIEW

Game Kastle and the Fighting Hellfish present the only Call to Arms Tour 5 anywhere in the world. For this holiday bonus tour, we’ve taken the year’s best maps and scenarios to give you more games to play, more dice to roll, and more medals to win.

Best of all, if you played in any 2008 tour at Game Kastle, this one is free—courtesy of Game Kastle. Otherwise, the entry fee is $5 (half the normal price.). So join the fray today.

RULES

Tour 5 uses the 2008 Call to Arms rules with these changes.

Modified League Play Environment
Instead of weekly dispatches, players randomly determine the Scenario, Map, Global Effect and Bounty. There are no Strategic Advantages or Bonds for this tour.

For the Scenario, the higher ranked player rolls 3d6. Alternatively, both players may choose the scenario. The same scenario cannot be chosen for two games in a row.

For the Map, the lower ranked player rolls 3d6. You may reroll, if you’ve already played the map. (If a scenario calls for a special map, then that map must be used.)


New Handicap Games

This Tour introduces Handicap Games. A player may give their opponent additional points for army composition in 50-point blocks.

This is the only way to earn Strategist Points.

Handicap Scoring
(only for the smaller army)
Strategist
Points
Losing against 50 extra points
1
Winning against 50 extra points
2
Losing against 100 extra points
1
Winning against 100 extra points
3
Losing against 150 extra points
2
Winning against 150 extra points
4
Losing against >200 extra points
3
Winning against >200 extra points
5

Note: the larger army never earns Strategist Points.

Reduced minimum-sized games
For this tour, players may field a 350-point army. Playing a 350-point game is worth 0 League Points, but players can still receive points for winning the game, achieving primary victory, rungs, bounty and others.


SCHEDULE
Tour 5 runs from Nov 10-Dec 21. League games can be played on any day at Game Kastle. However, the official league days, and probably best times to pick up a game, will be:


Thu Nov 13, 7pm
Thu Nov 20, 7pm
Wed Nov 26, 7pm
Thu Dec 4, 7pm
Thu Dec 11, 7pm
Thu Dec 18, 7pm
AWARDS

The same player cannot win the Warlord, Eliminator or Relentless medal. However, a player who has won one of the other medals can also win the Strategist medal.

Eliminator
Awarded to the player with the most Eliminator Points. Only losing players earn Eliminator Points which is total VP’s for warcasters, warlocks, solos, warjacks, warbeasts, units and/or attachments. (Attrition is -1 VP). Winning players never earn Eliminator points.

Relentless
Awarded to the player closest to playing all 15 scenarios. If more than one player has played all the scenarios, the award goes to the player closest to playing all the scenarios a second time (or 3 times, etc.). League Points will be used to break ties. Write your scenario number on your score sheet.

Strategist
Awarded to the player with the most Strategist Points. Strategist Points are earned by playing with a smaller-sized, handicapped army.

Warlord
Awarded to the player with the most league points at the end of the league.

PDF Downloads

Comments & Suggestions: patox@fighting-hellfish.com