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Starting 20 Sep 2005
(organized
and authored by Jeff Chang)
BASIC RULE SETS
(version
1.0, updated 16 sep 2005)
All rules from WARMACHINE: Prime, Escalation, and Apotheosis will
be used!
LISTS
WEEK # 1 (Tues. 9/20/05): Each player is
expected to have TWO lists containing their approved Warcaster.
Each list must have one varying model or unit. Please know that
changing the unit size will NOT constitute as a ?different? list.
Adding a ?solo? or ?jack? will constitute as a new list, but changing
8 trenchers and 7 long gunners to 7 trenchers and 8 long gunners
will not meet this criterion.
OPTIONAL: If you would like to try the epic warcasters, please create
an additional 500-pt list (List #3) which includes the epic version
of your warcaster. (PROXY: Epic warcaster proxies will be allowed
for this league!) Also make a photocopy of your epic warcaster's
character stats from Apotheosis.
MODELS
Proxy ? Proxies WILL be allowed for this league. However, the proxy
MUST be identifiable on the battlefield. Different primer color,
lone Cygnar model in a Cryx army, ONLY based model in an unbased
army, etc. are all acceptable methods of proxying. Using a generic
pewter Trencher in a Cygnar army with 10 other unprimed and unbased
Trenchers is unacceptable. If you do decide to use a proxy, it is
YOUR responsibility to provide a photo copy of the unit/model's
stat sheet for your opponent to review! I remember his/her/their
stats and hand written/typed character stats will NOT work! Please
use common sense.
GAMES
Week numbers 1, 3, & 5, the league commissioner will
schedule games for players, and the game match ups will be posted
approximately 24 hours in advance. If you cannot make it to a league
night, it is expected that players will have the decency to contact
their opponent to reschedule their game(s).
I fully understand that sometimes family, work, and personal emergencies
will arise. Warmachine is a game, so please do not jeopardize your
personal well being for it! However, I will ask everyone to please
be considerate, because sometimes a 45-second e-mail may save someone
45 minutes of driving!
RULE OF ODDS
Unfortunately,
some players will not be able to make it to every league night,
so there may be instances where an odd number of players make it
to MatchPlay. I will also create some interesting and fun 3 players
games, so players will not be sitting on the sidelines for an extended
length of time. I will also award 1-point to players who decide
to participate in the three player free-for-all games. The free
for all games will take the place of the normal 1:1 games.
GAME FORMAT
Week # 1, 3, 5
Standard 500-point games on 4x4 tables. Two games per night. Each
round is limited to 75 minutes. 15 minutes setup and 60 minutes
of game time. Delaying the game by leaving the table unannounced
(without your opponent's consent) or stalling the game will result
in automatic forfeiture of the current game. I will give a player
one warning and one warning only.
Week # 2, 4, 6
ONE team game will be played on these weeks. Each game is limited
to 2 hours with appx. 90 minutes of gaming time + 30 min to setup.
Teams will be chosen randomly by each player rolling a 1D6. Teams
will be decided based on odds and evens. 500 points per player.
Game size will vary depending on the number of players who show
up. Games will either be 2:2 on 4x6 tables or 3:3
on 4x8 tables.
I know that team games get long and unorganized, so I
will be running this by the book and off the clock.
05 minutes - Table setup
05 minutes - Pick teams and decide first turn and
deployment initiative.
10 minutes - Discuss general and deployment strategy
10 minutes - Deployment
2 hours - Game on!
*** Please keep communication to a minimum during YOUR
turn. Speak with your teammate(s) during your opponent's turn ONLY.
LEAGUE SCORING
Here is how league scores will be recorded. Players will score one
point for every game they participate in, regardless of outcome.
Four (+4) additional points are awarded to players who managed to
dominate the game by luck or skill. Three (+3) additional points
will be awarded to players who barely managed to squeeze a win.
Two bonus (+2) point will be award to those who put up a good fight
but got out maneuvered in the end. And finally one (+1) bonus points
will be awarded to the unfortunately few who get pummeled by their
opponent, but was sportsmanlike enough to actually finish the game.
Two additional points will be awarded to all players who participate
in the biweekly team games! Please know that all team game victories
will be considered minor!
+5 Major Victory
+4 Minor Victory
+3 Minor Defeat
+2 Major Defeat
(+2) Team game Participation, week #2,4,6
(+1) Free for all Participation (Rule of Odds)
DEFINING MAJOR VS. MINOR VICTORY
Most
scenarios played in the league will involve
completing specific game objectives. The player who
manages to complete the most objective(s) will win the
game. Major/Minor will be decided based on victory
points. Once a game is completed, each player will
tally up all the victory points they have accumulated
this game (destroyed jacks, warcasters, infantry,
etc.). If the scenario winner manages to complete the
mission objectives while accumulating more victory
points than their opponent, then he/she will score a
?major? victory. If the opponent possesses more
victory points, or they manage to score a tie, then
victory will only be a ?minor? victory. Example: If
the player only has one model on the board, but
somehow manages to complete the mission objective,
then she/he will achieve a minor victory.
If a player is wiped out, (no models left on the
table, and/or no means to bring more models on), then
the remaining player will always score a ?major?
victory.
LEAGUE RECOGNITIONS
After the league is over, the following merits will be
recognized.
BEST GENERAL
Calcuated
based on league points acquired.
MOST PAINTED
Calculated based on pictures of painted models before, during, and
after the league.
FAST LEARNER
Players who managed to pick up their game scores after an initial
series of bad luck.
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