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oct 2004-05 jan 2005
(organized by Ray)

RULES
(version 1.0, updated 30 sep 2004)


The Finer Points

Painting: if all the models in the army are not fully painted with three or more colors (see below), the opposing side gets +1 to their first turn roll.

Alpha, Gamma, Omega missions:
Mission breakdown: Each Week a Mission will be
announced.

  • Week 1, 4, 7, 10, 1st playoff round: Alpha.
  • Week 2, 5, 8, 11, 2nd playoff round: Gamma.
  • Week 3, 6, 9. 12, 3rd playoff round: Omega.


League fees and prizes:
League fees will be $15 to enter (you are supporting the Fighting Hellfish and prizes with this money.)

Prizes:
four prizes will be awarded: first place, second place, best sportsman, and best army.

First and Second Place go to the top two players.

Best sportsman will go to the person receiving the most votes in a poll of players on week 12 (person with the most votes wins.)

Best Army will go to the person receiving the most votes in a poll of players on week 12 (person with the most votes wins.)

Makeup games:
Players who cannot make Thursday night need to email Ray Snyder to let him know the nights they can play that week. Make up games need to be played the same week Sunday to Sunday the regular week game would have occurred on. I (Ray) will try to match up opponents for these alternate times. You can still only have the one matched league game count each week. Other games played are just for fun. Both players need to try to report the results


Weekly matchups:
Pairings each week is completely random and based on players available at 6:45-7:00p. The only exception is you will not play the same person twice (if possible) before the finals, so matchups will be re-selected. Late players will be matched up with each other, but late players may not get to play if another late opponent does not show up. Any player ready at 7:00pm without an opponent (ie. the odd man) gets a win counted if no opponent is available by 7:15p.

Playoff rounds:
Top eight players determined by highest number of wins in weekly league games. So playing every week will increase your chances of making the playoffs, as will kill team games played. At the first week of playoffs, alternates need to be ready, just in case any of the top eight is not ready with a fully painted army. Top eight players are randomly placed in positions in a single elimination playoff tree. ignoring prior win/loss record. Initial playoff round is 1 vs. 2, 3 vs. 4, etc. Winners advance, so second round is 1-4 playing each other and 5-8 playing each other. No kibitzing during playoff rounds.

No Proxies rule.
Models cannot have wargear they are not modeled with. Allow minor excepts for items like grenades, but not for weapons. Non-GW vehicles must be obvious and fully painted/Modelled to GW standards.