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oct
2004-05 jan 2005
(organized
by Ray)
RULES
(version 1.0, updated 30 sep 2004)
The Finer Points
Painting:
if all the models in the army are not fully painted with three or
more colors (see below), the opposing side gets +1 to their first
turn roll.
Alpha, Gamma, Omega missions:
Mission breakdown: Each Week a Mission will be
announced.
-
Week
1, 4, 7, 10, 1st playoff round: Alpha.
-
Week
2, 5, 8, 11, 2nd playoff round: Gamma.
-
Week
3, 6, 9. 12, 3rd playoff round: Omega.
League fees and prizes:
League fees will be $15 to enter (you are supporting the
Fighting Hellfish and prizes with this money.)
Prizes: four prizes will be awarded: first place, second
place, best sportsman, and best army.
First and Second Place go to the top two players.
Best sportsman will go to the person receiving the most votes in
a poll of players on week 12 (person with the most votes wins.)
Best Army will go to the person receiving the most votes in a poll
of players on week 12 (person with the most votes wins.)
Makeup games:
Players who cannot make Thursday night need to email Ray
Snyder to let him know the nights they can play that week. Make
up games need to be played the same week Sunday to Sunday the regular
week game would have occurred on. I (Ray) will try to match up opponents
for these alternate times. You can still only have the one matched
league game count each week. Other games played are just for fun.
Both players need to try to report the results
Weekly matchups:
Pairings each week is completely random and based on players
available at 6:45-7:00p. The only exception is you will not play
the same person twice (if possible) before the finals, so matchups
will be re-selected. Late players will be matched up with each other,
but late players may not get to play if another late opponent does
not show up. Any player ready at 7:00pm without an opponent (ie.
the odd man) gets a win counted if no opponent is available by 7:15p.
Playoff rounds:
Top eight players determined by highest number of wins
in weekly league games. So playing every week will increase your
chances of making the playoffs, as will kill team games played.
At the first week of playoffs, alternates need to be ready, just
in case any of the top eight is not ready with a fully painted army.
Top eight players are randomly placed in positions in a single elimination
playoff tree. ignoring prior win/loss record. Initial playoff round
is 1 vs. 2, 3 vs. 4, etc. Winners advance, so second round is 1-4
playing each other and 5-8 playing each other. No kibitzing during
playoff rounds.
No Proxies rule.
Models cannot have wargear they are not modeled with. Allow
minor excepts for items like grenades, but not for weapons. Non-GW
vehicles must be obvious and fully painted/Modelled to GW standards.
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