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commencing 10 July 2003
(Battlefleet Gothic launching 21 July)

 

TEAM ROSTERS

Forces of Disorder


Forces of Order


Andrew (Emperor's Children)
Jeff K (Death Guard)
Donovan (Chaos Undivided)
Loo (Lost and Damned)
Kevin (Traitor Last Chancers)
Sean S. (Chaos Undivided)
Steve (Orcs)
Katrina (Dark Eldar)
Charles (Khorne)
Mike P. (Iron Warriors)

Eric (Imperial Guard)
Mark (Daemonhunters)
Dave M. (Dark Angels)
Wade (Dark Angels)
Jason (Daemonhunters)
Keith (Space Marines)

 

General Rules
The Belis Corona Campaign will use both Warhammer 40,000 and Battlefleet Gothic rule sets. Warhammer 40,000 will be the prevalent system, with the exception of Belis Corona itself, only 40K Armies can win planets, BFG fleets will be used to transport armies, blockade systems and control Belis Corona.

Armies can move from planet to planet, with the use of a BFG fleet or Inter Planetary Transports (Thunderhawks, Shuttles, conscripted merchant ships). A BFG fleet can move an Army from any planet to any other planet if there is clear passage (more on this later) and neither planet is blockaded.

Battlefleet Gothic Specific Rules
If a blockade is present a BFG battle must be fought or an evasion roll made. Clear passage is viable if both planets are in the same system or if your side controls the warp passages necessary for the travel. If a passage is not clear, an Evasion roll must be made.

Evasion rolls are based on the Highest LD of the fleet modified negatively by the number of ships in the fleet and again by the number of crippled ships in fleet(-1 per ship in fleet and ˆ1 per crippled ship). If the roll is failed, combat or a retreat will follow. Combat is worked out in BFG, while retreat is automatic but removes the fleet and it‚s cargo from the campaign for a week.

Inter Planetary Transports are slow but readily available. Inter Planetary Transports can move an army to a planet in the same system, unless either planet is blockaded.

In this campaign there are two sides, the forces of Order and the forces of Chaos. Each side needs a General, and each side may have a BFG fleet up to 5000 points total. Each player may bring and control a portion of this fleet, but if ships are destroyed the points used to buy them are lost forever.


Warhammer 40,000 Specific Rules

Most World have special rules, they are listed below along with there type.


Desert

All infantry must have transports, deep strike or infiltrate. Also only Hills can be used as terrain.

City

City Fight rules will be used and armies are limited to 1000 points

Jungle

Jungle Fight Rules will be used.

War

The only missions playable are Meatgrinder, Bunker Assault, Take and Hold, and Break Though.

Agro

Normal game and rules.

Pleasure

Every Mission is Cleanse and Burn!

Fire

Subterranean rules and no weapons over strength 6 and no vehicles, armies are limited to 1000 points.

Night

Night fighting rules are used ever game.

Subterranean

No forests, No indirect fire and Night Fighting rules

Deamon

Always Random Game Length, Deep strike and Infiltration rules are used.