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Rules Update and Q&A
(updated 16 nov 2003)

 

Q. Where can I build?
A. You can build a new town in a province if you have held it for a full turn and there was no combat there this turn. You can build a town into a city if there was no combat there this turn.

Q. Can I attack with an army I just made?
A. No. Armies that were created or upgraded to a higher point value may not move that turn.


Q. Can I support with an army I just made?
A. No. Support moves are Moves. While it is true that the main army may not move while it is sending support, the act of support is considered movement.

Q. How can I ever hope to defeat a Capital?
A. Against a Capital, and ONLY against a Capital, you may have TWO supports. So you could have one army assisted by two supporting forces. These supports must come from two separate armies however and only from provinces which border the Capital province.

Q. What do I defend with if I get attacked in a province that has a town or city and I have an army there too? Can I use both?
A. You may NOT use both an army and a town or city garrison. If such a province gets attacked, you may chose to “meet them at the border” and defend with your army, or have your army fall back, and “defend at the town/city”. If you fight with the army and lose, your town/city will be taken. If you fight with the town/city garrison and lose, the army must fall back to another home province (this does not count as a defeat for the army, it simply must retreat).
*Special Note: If you chose to defend with an army instead of a town or city garrison, you do NOT get the advantages of the town/city defenses or warmachines. These are located at the town, so if the town is not defending itself- it is relying on the army, then these defenses are not used.

Q. Can I support a town or city garrison with an army?
A. Yes. The same restrictions apply for the supporting army as normal. You are simply sending aide to a garrison force instead of to an army in the field.

Q. How does movement across waterways work?
A. You declare your move from one province to the water. The following turn you declare your move from the water to the province you wish to land upon. Yes, this does mean it will take you two turns to move from one province to another. If there are two provinces to chose from for landing, you do not need to declare which you are heading toward until you place your landing-move order.

Q. Can I support with an army across a waterway?
A. No.

Q. Can I change my army list? Do I have to use the same one every time?
A. You may only change your list if you are in a town or a city, and this means that the army may not move that turn. You must use your army as written each turn. If you want to change it, you must move it to a town or city and change it there.

Q. What do I do if I think my opponent has cheated on their list or used the wrong one?
A. You may not look at the army list before the game as magic items are supposed to be secret until revealed. After a battle, you are free to check their army list. Each player should keep a record of each army. The record should include the following: The point value, the army list itself, the items, the characters and how many experience they have, and a must-have: a list of the provinces it has traveled through. This way, it will be clear which army is which army by its location and previous locations. If the list was illegal by WFB rules or by Briternia Campaign rules, such as too many points in magic items, too many rare choices, army had too many points, the army has an item which is not available from the kingdom treasury, etc. then the battle will be declared a victory for their opponent, and if it was already a victory, then the result will be one band-down- ie. A minor victory into a major, a major into a wipe out. Remember though, some things are legal in Briternia that would not be in standard WFB, such as magic items being free if found in ruins or captured from opponent characters.

Q. Do I need to roll to “find mountain passes” if I am moving into a mountain province which I already own?
A. No.

Q. Do Monarchs have experience?
A. Yes. Monarchs begin with 3 experience.

Q. What happens when I conquer a capital?
A. When you conquer a capital, you gain control of that province and may conquer or sack the capital city as you see fit. Then, roll for each additional province in the conquered kingdom starting with the provinces which border the capital and then sweeping out starting with the next closest bordering provinces (see special note below). On a roll of a 1-3 the province swears allegiance to you and you gain this province and any town/city it has as well. On the roll of a 4-6 the province rejects your claim and becomes neutral territory in civil unrest. Any province under civil unrest becomes open territory and any towns or cities become ruins with the same rules that apply to starting ruins.
* Special Note: If while rolling for the provinces’ loyalty you fail to have any province become loyal on your new border, thus cutting off the remaining provinces from bordering your new loyal provinces, then all the rest will become under civil unrest. Ex. The Southern Dwarves conquer the capital in province 5. While rolling for loyalty, province 6 rejects their new rulers, now that the remaining provinces (19 & 12) do not border a loyal province they automatically become neutral provinces and ruins.

Q. Where does my army go if it must retreat?
A. It must retreat to the province it came from if it moved that turn. If it did not move, or if it may not move there because an army occupies that province now it must then move to any province that it is able to in the following order of preference:

  1. Province that it came from
  2. Home Province on its border that is not occupied by an army
  3. Neutral Province on its border that is not occupied by an army
  4. Ally province on its border that is not occupied by an army
  5. Enemy province on its border that is not occupied by an army
If none of the above are possible the army is destroyed.
If the army ends in a province it does not control then moving there does NOT count as taking over the province. The army is too busy recovering to claim it now. If it remains in the province then it may take over the province in the next turn.

Q. If I do not use all my resources one turn, do they carry over to the next turn?
A. No. This is a medieval-level economy. Goods only last so long before they go bad, and left over goods tend to be used for feasts, bribes for loyalty, or are stolen, etc. Whatever you do not use one turn is in effect waisted.
Q. What happens if 2 or more players' armies attack me at the same time?


A. If this happens, then one of 2 things will happen:
Scenario A: Alliance.
If the two attacking players are in alliance, then they both roll for initiative- the high die gets there first and does battle with the defending player. the slow attacker has no movement that turn.
Scenario B: Free for all.
If the two attacking players are not in alliance then all three players roll for initiative. the highest 2 rolls fight. if one is the defending player then the battle is for the province. The 2nd player will then move in and attack the victor for the province.
If the highest rolls are both from the attackers then they fight each other at the border. The loser of the battle must retreat and the winner will proceed to the province to fight.


Q. What happens if I don't get my move report or build order submitted on time?
A. Then your armies did not move that turn and you do not get a build that turn.


Q. If I conquor two provinces that have towns or cities, can I rebuild them both?
A. No. This is changed from the original rules. You get one build order per turn, and this includes rebuilding captured towns and cities.


Q. Can allied armies move through my lands without attacking me?
A. Yes. As long as you do not violate the one friendly army per province restriction, an allied army may move through your provinces.

 

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