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Rules Update and Q&A
(updated
16 nov 2003)
Q. Where can I build?
A. You can build a new town in a province if you have held it for
a full turn and there was no combat there this turn. You can build
a town into a city if there was no combat there this turn.
Q. Can I attack with an army I just made?
A. No. Armies that were created or upgraded to a higher point value
may not move that turn.
Q. Can I support with an army I just made?
A. No. Support moves are Moves. While it is true that the main army
may not move while it is sending support, the act of support is
considered movement.
Q. How can I ever hope to defeat a Capital?
A. Against a Capital, and ONLY against a Capital, you may have TWO
supports. So you could have one army assisted by two supporting
forces. These supports must come from two separate armies however
and only from provinces which border the Capital province.
Q. What do I defend with if I get attacked in a province
that has a town or city and I have an army there too? Can I use
both?
A. You may NOT use both an army and a town or city garrison. If
such a province gets attacked, you may chose to “meet them
at the border” and defend with your army, or have your army
fall back, and “defend at the town/city”. If you fight
with the army and lose, your town/city will be taken. If you fight
with the town/city garrison and lose, the army must fall back to
another home province (this does not count as a defeat for the army,
it simply must retreat).
*Special Note: If you chose to defend with an army instead of a
town or city garrison, you do NOT get the advantages of the town/city
defenses or warmachines. These are located at the town, so if the
town is not defending itself- it is relying on the army, then these
defenses are not used.
Q. Can I support a town or city garrison with an army?
A. Yes. The same restrictions apply for the supporting army as normal.
You are simply sending aide to a garrison force instead of to an
army in the field.
Q. How does movement across waterways work?
A. You declare your move from one province to the water. The following
turn you declare your move from the water to the province you wish
to land upon. Yes, this does mean it will take you two turns to
move from one province to another. If there are two provinces to
chose from for landing, you do not need to declare which you are
heading toward until you place your landing-move order.
Q. Can I support with an army across a waterway?
A. No.
Q. Can I change my army list? Do I have to use the
same one every time?
A. You may only change your list if you are in a town or a city,
and this means that the army may not move that turn. You must use
your army as written each turn. If you want to change it, you must
move it to a town or city and change it there.
Q. What do I do if I think my opponent has cheated
on their list or used the wrong one?
A. You may not look at the army list before the game as magic items
are supposed to be secret until revealed. After a battle, you are
free to check their army list. Each player should keep a record
of each army. The record should include the following: The point
value, the army list itself, the items, the characters and how many
experience they have, and a must-have: a list of the provinces it
has traveled through. This way, it will be clear which army is which
army by its location and previous locations. If the list was illegal
by WFB rules or by Briternia Campaign rules, such as too many points
in magic items, too many rare choices, army had too many points,
the army has an item which is not available from the kingdom treasury,
etc. then the battle will be declared a victory for their opponent,
and if it was already a victory, then the result will be one band-down-
ie. A minor victory into a major, a major into a wipe out. Remember
though, some things are legal in Briternia that would not be in
standard WFB, such as magic items being free if found in ruins or
captured from opponent characters.
Q. Do I need to roll to “find mountain passes”
if I am moving into a mountain province which I already own?
A. No.
Q. Do Monarchs have experience?
A. Yes. Monarchs begin with 3 experience.
Q. What happens when I conquer a capital?
A. When you conquer a capital, you gain control of that province
and may conquer or sack the capital city as you see fit. Then, roll
for each additional province in the conquered kingdom starting with
the provinces which border the capital and then sweeping out starting
with the next closest bordering provinces (see special note below).
On a roll of a 1-3 the province swears allegiance to you and you
gain this province and any town/city it has as well. On the roll
of a 4-6 the province rejects your claim and becomes neutral territory
in civil unrest. Any province under civil unrest becomes open territory
and any towns or cities become ruins with the same rules that apply
to starting ruins.
* Special Note: If while rolling for the provinces’ loyalty
you fail to have any province become loyal on your new border, thus
cutting off the remaining provinces from bordering your new loyal
provinces, then all the rest will become under civil unrest. Ex.
The Southern Dwarves conquer the capital in province 5. While rolling
for loyalty, province 6 rejects their new rulers, now that the remaining
provinces (19 & 12) do not border a loyal province they automatically
become neutral provinces and ruins.
Q. Where does my army go if it must retreat?
A. It must retreat to the province it came from if it moved that
turn. If it did not move, or if it may not move there because an
army occupies that province now it must then move to any province
that it is able to in the following order of preference:
- Province that it came from
- Home Province on its border that is not occupied by an army
- Neutral Province on its border that is not occupied by an
army
- Ally province on its border that is not occupied by an army
- Enemy province on its border that is not occupied by an army
If none of the above are possible the army is destroyed.
If the army ends in a province it does not control then moving there
does NOT count as taking over the province. The army is too busy
recovering to claim it now. If it remains in the province then it
may take over the province in the next turn.
Q. If I do not use all my resources one turn, do they
carry over to the next turn?
A. No. This is a medieval-level economy. Goods only last so long
before they go bad, and left over goods tend to be used for feasts,
bribes for loyalty, or are stolen, etc. Whatever you do not use
one turn is in effect waisted.
Q. What happens if 2 or more players' armies attack me at the same
time?
A. If this happens, then one of 2 things will happen:
Scenario A: Alliance.
If the two attacking players are in alliance, then they both roll
for initiative- the high die gets there first and does battle with
the defending player. the slow attacker has no movement that turn.
Scenario B: Free for all.
If the two attacking players are not in alliance then all three
players roll for initiative. the highest 2 rolls fight. if one is
the defending player then the battle is for the province. The 2nd
player will then move in and attack the victor for the province.
If the highest rolls are both from the attackers then they fight
each other at the border. The loser of the battle must retreat and
the winner will proceed to the province to fight.
Q. What happens if I don't get my move report or build order submitted
on time?
A. Then your armies did not move that turn and you do not get a
build that turn.
Q. If I conquor two provinces that have towns or cities, can I rebuild
them both?
A. No. This is changed from the original rules. You get one build
order per turn, and this includes rebuilding captured towns and
cities.
Q. Can allied armies move through my lands without attacking me?
A. Yes. As long as you do not violate the one friendly army per
province restriction, an allied army may move through your provinces.
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