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CLASH AT KONEVGRAD 2003:
Saving Psyker Rudolph

Thursday 18 December 2003



Konevgrad High Street lays quiet awaiting the Fighting Hellfish 2003 Year-end 40k Finale.


The Imperial position has been fortified against the Chaos incursion from Konevgrad Common.


Angeles Square sits on Konevgrad High Street in Konevgrad City on Imperial planet, Vitebsk. To the left is Captain Morgan's encampment and to the right is Old Town.


Planetary Governor, Timone Konev, tries to keep spirits high, but even as the wartorn city of Konevgrad rebuilds from bombardment and battle of years past, another clash ensues.


[ Click to supersize ] Captain Morgan and his Imperial Guard will defend the City aided by the Adeptus Sororitas; Adeptus Astartes from the Salamander, Blood Angel and Ultramarine chapters; and bottles of the good stuff--6,000 points in all.


The Imperial Players (left to right): Pat, Abel, Andrew; Kevin; Rob D. and Sean


[ Click to supersize ] The importance of the mission is revealed by all 4 gods of Chaos allying together, Slaanesh with the Emperor's Children, Nurgle with Plague Marines, Tzeentch with Thousand Sons, and Khorne with Lost and the Damned--6,000 points.


The Chaos Players (boo!) (left to right): Jeff K., Jason, Loo and Adrian.


Rob's Blood Angels deploy to defend Angeles Square. The Imperials must prevent Chaos from taking any of the the 3 rogue Psykers, Rudolph, Blitzen and Prancer.


[ Click to supersize ] Between the Konevgrad Common and Konevgrad High Street is Captain Morgan's encampment. 17 brave and foolish Adeptus Astartes of the Ultramarines actually believe they have a chance to repel the invaders.


Chaos (boo!) deploys in the Imperial park, Konevgrad Common.


Loo surveys the landscape.


(Turn 1) Night fight dictates the first turn. Attacker goes first and to no one surprise the Chaos Rhinos surge ahead full throttle. Both sides, forgetting their night vision goggles, fail to inflict any consequential damage.


(Turn 2) Chaos pushes forward, again.


(Turn 2) As night turns to day, the blue boys finally see their foe--the full might of Jeff K's and Jason's armies, as well as, units from Loo's army. Ultramarine and Imperial Guard are hopelessly outnumbered and will need to repel the bulk of the Chaos force.


(Turn 2) With Sean and Rob defending Old Town in the background. The Imperials assemble their response to the Chaos attempt to take the 3 Psyker hostages. "Nee-ner, nee-ner, nee-ner."


(turn 3) Back at Captain Morgan's encampment, the Imperials brace for attack.


(turn 3) With Old Town secure, the next objective is clear. Stop those Rhinos.


(top 4) Chaos swarms the Imperial defenses. The Imperials are heard mumbling, "game over man, game over man, game over."


The gals of the Sororitas go for a walk in the park.


(turn 4) Captain Morgan's encampment has been overrun. Imperial sirens signal retreat. One of the Psykers has been taken. All seems to be lost.


(Turn 4) But the Emperor's will is strong. Even with overwhelming forces, the scant number of Imperial forces at Captain Morgan's encampment push back. The last of the Ultramarines, a hearty trio, manage to wrestle for control of one of the three psykers.


(11:30pm) The battle draws to an end. For once, the Imperials are victorious. In the end, the Imperials hold two psykers and contest the third.


Jason with his dice bag, Roadkill, shows off his Fighting Hellfish spirit. Happy Holidays everyone.